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» Postmodernism and Control Engineering
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NETGAMES
2006
ACM
15 years 6 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
93
Voted
PLDI
2006
ACM
15 years 6 months ago
A microkernel virtual machine: : building security with clear interfaces
In this paper we propose a novel microkernel-based virtual machine (µKVM), a new code-based security framework with a simple and declarative security architecture. The main desig...
Xiaoqi Lu, Scott F. Smith
74
Voted
UIST
2006
ACM
15 years 6 months ago
Under the table interaction
We explore the design space of a two-sided interactive touch table, designed to receive touch input from both the top and bottom surfaces of the table. By combining two registered...
Daniel Wigdor, Darren Leigh, Clifton Forlines, Sam...
UIST
2006
ACM
15 years 6 months ago
Using a low-cost electroencephalograph for task classification in HCI research
Modern brain sensing technologies provide a variety of methods for detecting specific forms of brain activity. In this paper, we present an initial step in exploring how these tec...
Johnny Chung Lee, Desney S. Tan
UIST
2006
ACM
15 years 6 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano