Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
In this paper we propose a novel microkernel-based virtual machine (µKVM), a new code-based security framework with a simple and declarative security architecture. The main desig...
We explore the design space of a two-sided interactive touch table, designed to receive touch input from both the top and bottom surfaces of the table. By combining two registered...
Daniel Wigdor, Darren Leigh, Clifton Forlines, Sam...
Modern brain sensing technologies provide a variety of methods for detecting specific forms of brain activity. In this paper, we present an initial step in exploring how these tec...
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...