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NETGAMES
2004
ACM
15 years 3 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
VRML
2006
ACM
15 years 3 months ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu
ATAL
2006
Springer
15 years 1 months ago
Adaptive distributed resource allocation and diagnostics using cooperative information-sharing strategies
A major challenge in efficiently solving distributed resource allocation problems is to cope with the dynamic state changes that characterise such systems. An effective solution t...
Partha Sarathi Dutta, Nicholas R. Jennings, Luc Mo...
WEBDB
1998
Springer
83views Database» more  WEBDB 1998»
15 years 2 months ago
On the Unification of Persistent Programming and the World Wide Web
In its infancy, the World-Wide Web consisted of a web of largely static hypertext documents. As time progresses it is evolving into a domain which supports almost arbitrary network...
Richard C. H. Connor, Keith Sibson, Paolo Manghi

Publication
148views
14 years 11 months ago
ADSandbox: sandboxing JavaScript to fight malicious websites
We present ADSandbox, an analysis system for malicious websites that focusses on detecting attacks through JavaScript. Since, in contrast to Java, JavaScript does not have any bui...