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CGF
2008
101views more  CGF 2008»
14 years 12 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
JMM2
2006
139views more  JMM2 2006»
14 years 11 months ago
Robust Real-time 3D Detection of Obstructed Head and Hands in Indoors Environments
We address the need for robust detection of obstructed human features in complex environments, with a focus on intelligent surgical UIs. In our setup, real-time detection is used t...
Sébastien Grange, Charles Baur
PAMI
2006
135views more  PAMI 2006»
14 years 11 months ago
Real-Time Range Acquisition by Adaptive Structured Light
The goal of this paper is to provide a "self-adaptive" system for real-time range acquisition. Reconstructions are based on a single frame structured light illumination. ...
Thomas P. Koninckx, Luc J. Van Gool
CGF
2005
149views more  CGF 2005»
14 years 11 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
JMIV
2007
122views more  JMIV 2007»
14 years 11 months ago
Fast Image Inpainting Based on Coherence Transport
High-quality image inpainting methods based on nonlinear higher-order partial differential equations have been developed in the last few years. These methods are iterative by natur...
Folkmar Bornemann, Tom März