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IPPS
1998
IEEE
15 years 3 months ago
Rendering Computer Animations on a Network of Workstations
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Timothy D. Davis, Edward W. Davis
117
Voted
FLAIRS
2004
15 years 1 months ago
Concurrent Backtrack Search on DisCSPs
A distributed search algorithm for solving distributed constraint satisfaction problems (DisCSPs) is presented. The proposed algorithm is composed of multiple search processes (SP...
Roie Zivan, Amnon Meisels
RTAS
2009
IEEE
15 years 6 months ago
Real-Time Video Surveillance over IEEE 802.11 Mesh Networks
In recent years, there has been an increase in video surveillance systems in public and private environments due to a heightened sense of security. The next generation of surveill...
Arvind Kandhalu, Anthony Rowe, Ragunathan Rajkumar...
BTW
2009
Springer
127views Database» more  BTW 2009»
15 years 6 months ago
In-Network Detection of Anomaly Regions in Sensor Networks with Obstacles
: In the past couple of years, sensor networks have evolved to a powerful infrastructure component for monitoring and tracking events and phenomena in many application domains. An ...
Conny Franke, Marcel Karnstedt, Daniel Klan, Micha...
VIS
2004
IEEE
164views Visualization» more  VIS 2004»
16 years 26 days ago
Real-Time Motion Estimation and Visualization on Graphics Cards
We present a tool for real-time visualization of motion features in 2D image sequences. The motion is estimated through an eigenvector analysis of the spatiotemporal structure ten...
Christoph S. Garbe, Robert Strzodka