This paper proposes a stochastic dynamic thermal management (DTM) technique in high-performance VLSI system with especial attention to the uncertainty in temperature observation. ...
We have previously presented Qsilver, a flexible simulation system for graphics architectures. In this paper we describe our extensions to this system, which we use— instrument...
Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke
This paper presents cooperative prefetching and caching — the use of network-wide global resources (memories, CPUs, and disks) to support prefetching and caching in the presence...
Geoffrey M. Voelker, Eric J. Anderson, Tracy Kimbr...
Simulation techniques have been proven as reliable and powerful tools in the design, development, evaluation and operation of manufacturing systems. The following paper presents a...
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...