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» Power of peripheral designers: how users learn to design
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DIGRA
2005
Springer
15 years 6 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
CHI
2011
ACM
14 years 4 months ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...
OODBS
2000
147views Database» more  OODBS 2000»
15 years 4 months ago
Towards a Unified Query-by-Example (UQBE): UML as a Basis for a Generic Graphical Query Language
A generic graphical query language for ODMG-compliant object databases is proposed, based on the ideas of Query-By-Example, and using UML-like diagrams as schema notation. Ease of ...
Miguel Ángel Sicilia Urbán, Elena Ga...
ACSE
1997
ACM
15 years 5 months ago
Towards literate tools for novice programmers
Literate programming is a powerful technique that helps expert programmers integrate code and documentation in a manner that assists human comprehension. To date, tools for litera...
Andy Cockburn, Neville Churcher
GLOBECOM
2009
IEEE
15 years 5 months ago
Fair Energy-Efficient Resource Allocation over Fading TDMA Channels
In this paper, we consider the energy-efficient resource allocation that minimizes a general cost function of average user powers in wireless networks. A class of so-called -fair c...
Xin Wang, Di Wang, Hanqi Zhuang, Salvatore D. Morg...