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P2P
2009
IEEE
189views Communications» more  P2P 2009»
15 years 4 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
WISE
2007
Springer
15 years 4 months ago
Building the Presentation-Tier of Rich Web Applications with Hierarchical Components
Nowadays information systems are increasingly distributed and deployed within the Internet platform. Without any doubt, the World Wide Web represents the de facto standard platform...
Reda Kadri, Chouki Tibermacine, Vincent Le Gloahec
WWW
2005
ACM
15 years 10 months ago
On the lack of typical behavior in the global Web traffic network
We offer the first large-scale analysis of Web traffic based on network flow data. Using data collected on the Internet2 network, we constructed a weighted bipartite clientserver ...
Mark Meiss, Filippo Menczer, Alessandro Vespignani
NOCS
2010
IEEE
14 years 7 months ago
Addressing Manufacturing Challenges with Cost-Efficient Fault Tolerant Routing
Abstract--The high-performance computing domain is enriching with the inclusion of Networks-on-chip (NoCs) as a key component of many-core (CMPs or MPSoCs) architectures. NoCs face...
Samuel Rodrigo, Jose Flich, Antoni Roca, Simone Me...
EUROPAR
2005
Springer
15 years 3 months ago
Cost / Performance Trade-Offs and Fairness Evaluation of Queue Mapping Policies
Whereas the established interconnection networks (ICTN) achieve low latency by operating in the linear region, i.e. oversizing the fabric, the recent strict cost and power constrai...
Teresa Nachiondo Frinós, Jose Flich, Jos&ea...