Performance simulation tools must be validated during the design process as functional models and early hardware are developed, so that designers can be sure of the performance of...
In Peer-to-Peer networks based on consistent hashing and ring topology each server is responsible for an interval chosen (pseudo-)randomly on a circle. The topology of the network...
Marcin Bienkowski, Miroslaw Korzeniowski, Friedhel...
Stream-based overlay networks (SBONs) are one approach to implementing large-scale stream processing systems. A fundamental consideration in an SBON is that of service placement, ...
Peter R. Pietzuch, Jeffrey Shneidman, Jonathan Led...
Mobile computing based upon wireless technology as the interconnect and PDAs, Web-enabled cell phones etc. as the end devices provide a rich infrastructure for anywhere, anytime i...
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...