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» Practical Character Physics for Animators
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AAI
1999
147views more  AAI 1999»
13 years 5 months ago
Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Jeff Rickel, W. Lewis Johnson
AFRIGRAPH
2001
ACM
13 years 10 months ago
Expressive textures
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
K. Fei
IJMMS
2007
85views more  IJMMS 2007»
13 years 6 months ago
In situ informants exploring an emotional mobile messaging system in their everyday practice
We have designed and built a mobile emotional messaging system named eMoto. With it, users can compose messages through using emotion-related gestures as input, rendering a backgr...
Petra Sundström, Anna Ståhl, Kristina H...
IEEECGIV
2006
IEEE
14 years 8 days ago
Stretch It - Realistic Smooth Skinning
Smooth Skinning is still the most popular method for the animation of deformable human and creature characters. It has became almost an industry standard because of its intuitiven...
Xiaosong Yang, Jian J. Zhang
VRST
2010
ACM
13 years 4 months ago
Perceiving motion transitions in pedestrian crowds
Creating natural motion transitions between different motion clips is crucial for reusing and editing character animations. Perception of motion transitions in a pedestrian crowd ...
Qin Gu, Chang Yun, Zhigang Deng