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CHI
2009
ACM
16 years 2 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
PPOPP
2010
ACM
15 years 11 months ago
A practical concurrent binary search tree
We propose a concurrent relaxed balance AVL tree algorithm that is fast, scales well, and tolerates contention. It is based on optimistic techniques adapted from software transact...
Nathan Grasso Bronson, Jared Casper, Hassan Chafi,...
ICCAD
2001
IEEE
217views Hardware» more  ICCAD 2001»
15 years 10 months ago
ASF: A Practical Simulation-Based Methodology for the Synthesis of Custom Analog Circuits
: This paper describes ASF, a novel cell-level analog synthesis framework that can size and bias a given circuit topology subject to a set of performance objectives and a manufactu...
Michael Krasnicki, Rodney Phelps, James R. Hellums...
NETCOOP
2007
Springer
15 years 7 months ago
The Practical Performance of Subgradient Computational Techniques for Mesh Network Utility Optimization
In the networking research literature, the problem of network utility optimization is often converted to the dual problem which, due to nondifferentiability, is solved with a part...
Peng Wang, Stephan Bohacek
HASE
2002
IEEE
15 years 6 months ago
The Concept and Practice of Software Quality Assurance in Japan in the Global Era
The Japanese computer industry in 1990s was hit with two major shocks at the same time. One shock was the drastic reform of computers and of network. The other shock was from the ...
Katsuyuki Yasuda, Shigeru Yamada