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» Practical Language-Based Editing for Software Engineers
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93
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AVI
2004
14 years 11 months ago
Towards the next generation of 3D content creation
In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Hum...
Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein
59
Voted
LREC
2010
168views Education» more  LREC 2010»
14 years 11 months ago
A General Purpose FrameNet-based Shallow Semantic Parser
In this paper we present a new FrameNet-based Shallow Semantic Parser. While Shallow Semantic Parsing has been a popular Natural Language Processing task since the 2004 and 2005 C...
Bonaventura Coppola, Alessandro Moschitti
99
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OOPSLA
2010
Springer
14 years 7 months ago
Scalable and systematic detection of buggy inconsistencies in source code
Software developers often duplicate source code to replicate functionality. This practice can hinder the maintenance of a software project: bugs may arise when two identical code ...
Mark Gabel, Junfeng Yang, Yuan Yu, Moisés G...
AOSD
2007
ACM
15 years 1 months ago
Debugging with control-flow breakpoints
Modern source-level debuggers support dynamic breakpoints that are guarded by conditions based on program state. Such breakpoints address situations where a static breakpoint is n...
Rick Chern, Kris De Volder
CORR
2010
Springer
153views Education» more  CORR 2010»
14 years 9 months ago
Integration of Agile Ontology Mapping towards NLP Search in I-SOAS
In this research paper we address the importance of Product Data Management (PDM) with respect to its contributions in industry. Moreover we also present some currently available ...
Zeeshan Ahmed, Ina Tacheva