In earlier studies, user involvement with an embodied software agent and willingness to use that agent were partially determined by the aesthetics of the design and the moral fiber...
Matthijs Pontier, Ghazanfar F. Siddiqui, Johan F. ...
Abstract. In this paper we focus on explaining to humans the behavior of autonomous agents, i.e., explainable agents. Explainable agents are useful for many reasons including scena...
Joost Broekens, Maaike Harbers, Koen V. Hindriks, ...
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
Emotions play a very important role in human behaviour and social interaction. In this paper we present a control architecture which uses emotions in the behaviour selection proces...
We describe an effort to train a RoboCup soccer-playing agent playing in the Simulation League using casebased reasoning. The agent learns (builds a case base) by observing the be...