In this paper, we present the first results of a research aiming at developing an intelligent agent able to interact with users in public spaces through a touch screen or a person...
Addolorata Cavalluzzi, Berardina De Carolis, Sebas...
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
This paper introduces a multi-agent system (MAS) approach for modelling social behaviours in children’s play. The children, the dynamics of their play, and the playground are mo...
Obligations can apply to individuals, either severally or collectively. When applied severally, each individual or member of a team is independently responsible to fulfill the obli...
Jurriaan van Diggelen, Jeffrey M. Bradshaw, Matthe...
The PartNET++ system is an experimental multi-agent-based simulation tool that uses a new model based on hyper-graphs for understanding partnership formation among heterogeneous a...