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» Practically intelligent agents aiding human intelligence
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AAAI
2008
15 years 6 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
ATAL
2008
Springer
15 years 6 months ago
Simulating human behaviors in agent societies
As increasing numbers of processors and agents pervade the human environment, societies comprising both humans and agents will emerge. Presently, it is unknown how a person might ...
Alicia Ruvinsky, Michael N. Huhns
AIED
2009
Springer
15 years 7 months ago
Can Virtual Human Build Rapport and Promote Learning?
Research show that teacher's nonverbal immediacy can have a positive impact on student's cognitive learning and affect [31]. This paper investigates the effectiveness of ...
Ning Wang, Jonathan Gratch
DPPI
2007
ACM
15 years 8 months ago
How interface agents affect interaction between humans and computers
Abstract. For many years, the HCI community has harbored a vision of interacting with intelligent, embodied computer agents. However, the reality of this vision remains elusive. Fr...
Jodi Forlizzi, John Zimmerman, Vince Mancuso, Sony...
AIED
2007
Springer
15 years 10 months ago
A Spoken Translation Game for Second Language Learning
In this paper, we describe a Web-based spoken translation game aimed at providing language learners with an easily accessible and fun environment to practice speaking the foreign l...
Chao Wang, Stephanie Seneff