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ATAL
2010
Springer
15 years 5 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
ATAL
2009
Springer
15 years 11 months ago
Genius: negotiation environment for heterogeneous agents
In this demo, we present GENIUS, a tool that facilitates research in the area of bilateral multi-issue negotiation. It implements an open architecture allowing easy development an...
Koen V. Hindriks, Catholijn M. Jonker, Sarit Kraus...
PAAMS
2010
Springer
15 years 9 months ago
Comparing Three Computational Models of Affect
In aiming for behavioral fidelity, artificial intelligence cannot and no longer ignores the formalization of human affect. Affect modeling plays a vital role in faithfully simulati...
Tibor Bosse, Jonathan Gratch, Johan F. Hoorn, Matt...
AOSE
2001
Springer
15 years 9 months ago
Specifying Agent Interaction Protocols with Standard UML
In this paper, I will demonstrate how the Unified Modeling Language (UML) can be used to describe agent interaction protocols. The approach that is presented in this paper does no...
Jürgen Lind
ATAL
1997
Springer
15 years 8 months ago
On the Epistemic Foundations of Agent Theories
Abstract. We argue that none of the existing epistemic logics can adequately serve the needs of agent theories. We suggest a new concept of knowledge which generalizes both implici...
Ho Ngoc Duc