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118
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NETGAMES
2004
ACM
15 years 9 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
123
Voted
INFOCOM
2009
IEEE
15 years 10 months ago
Capacity of Arbitrary Wireless Networks
— In this work we study the problem of determining the throughput capacity of a wireless network. We propose a scheduling algorithm to achieve this capacity within an approximati...
Olga Goussevskaia, Roger Wattenhofer, Magnú...
118
Voted
JPDC
2006
134views more  JPDC 2006»
15 years 3 months ago
Fast shared-memory algorithms for computing the minimum spanning forest of sparse graphs
Minimum Spanning Tree (MST) is one of the most studied combinatorial problems with practical applications in VLSI layout, wireless communication, and distributed networks, recent ...
David A. Bader, Guojing Cong
157
Voted
MASS
2010
172views Communications» more  MASS 2010»
15 years 1 months ago
Routing and spectrum allocation for video on-demand streaming in cognitive wireless mesh networks
Cognitive radio, which enables dynamic access of under-utilized licensed spectrums, is a promising technology for more efficient spectrum utilization. Since cognitive radio enables...
Yong Ding, Li Xiao
98
Voted
HICSS
2003
IEEE
99views Biometrics» more  HICSS 2003»
15 years 9 months ago
Towards Feasible Topology Formation Algorithms for Bluetooth-based WPANs
In this paper, we tackle the problem of topology formation in Bluetooth Wireless Personal Area Networks (BTWPANs). We first overview and extend a previously proposed centralized ...
Carla-Fabiana Chiasserini, Marco Ajmone Marsan, El...