Network proximity and latency estimation is an important component in discovering and locating services and applications. With the growing number of services and service providers...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MANETs are self-organizing networks composed of mobile wireless nodes with often scarce resources. Distributed applications based on the P2P paradigm are by nature good candidates...
Providing real-time multimedia services over a best-effort network is challenging due to the stringent delay requirements in the presence of complex network dynamics. Multiple des...
Ying Li, Chao Tian, Suhas N. Diggavi, Mung Chiang,...