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» Precomputing avatar behavior from human motion data
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109
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CVGIP
2006
106views more  CVGIP 2006»
15 years 8 days ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
117
Voted
TOG
2002
167views more  TOG 2002»
14 years 12 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
115
Voted
MM
2003
ACM
167views Multimedia» more  MM 2003»
15 years 5 months ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...
95
Voted
KES
2006
Springer
15 years 6 days ago
Construction of Symbolic Representation from Human Motion Information
Abstract In general, avatar-based communication has a merit that it can represent non-verbal information. The simplest way of representing the non-verbal information is to capture ...
Yutaka Araki, Daisaku Arita, Rin-ichiro Taniguchi,...
93
Voted
PCM
2005
Springer
170views Multimedia» more  PCM 2005»
15 years 5 months ago
Realtime Control for Motion Creation of 3D Avatars
In this paper, we are proposing a new mechanism for controlling 3D (three dimensional) avatars to create user-designed peculiar motions of avatars in real-time using general interf...
Dong Kim, Mee Young Sung, Jong Seung Park, Kyungko...