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EGH
2003
Springer
15 years 4 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
CORR
2010
Springer
170views Education» more  CORR 2010»
14 years 11 months ago
Slow Adaptive OFDMA Systems Through Chance Constrained Programming
Adaptive orthogonal frequency division multiple access (OFDMA) has recently been recognized as a promising technique for providing high spectral efficiency in future broadband wire...
William Weiliang Li, Ying Jun Zhang, Anthony Man-C...