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JCIT
2007
131views more  JCIT 2007»
13 years 6 months ago
Experiential Motives for Playing Online Games
Online games represent a burgeoning market sector of increasing economic importance. The distinctive entertainment-oriented features of such games provide various experiential val...
Dong-Mo Koo, Soo-Hyung Lee, Heung-Seub Chang
ISESE
2003
IEEE
13 years 11 months ago
Analogy Based Prediction of Work Item Flow in Software Projects: a Case Study
A software development project coordinates work by using work items that represent customer, tester, and developer found defects, enhancements, and new features. We set out to fac...
Audris Mockus
SIGSOFT
2010
ACM
13 years 29 days ago
Evolution of a bluetooth test application product line: a case study
In this paper, we study the decision making process involved in the five year lifecycle of a Bluetooth software product produced by a large, multi-national test and measurement fi...
Narayan Ramasubbu, Rajesh Krishna Balan
CSMR
2008
IEEE
14 years 22 days ago
Trend Analysis and Issue Prediction in Large-Scale Open Source Systems
Effort to evolve and maintain a software system is likely to vary depending on the amount and frequency of change requests. This paper proposes to model change requests as time se...
Bénédicte Kenmei, Giuliano Antoniol,...
SIGKDD
2010
259views more  SIGKDD 2010»
13 years 1 months ago
Activity recognition using cell phone accelerometers
Mobile devices are becoming increasingly sophisticated and the latest generation of smart cell phones now incorporates many diverse and powerful sensors. These sensors include GPS...
Jennifer R. Kwapisz, Gary M. Weiss, Samuel Moore