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SOFSEM
2009
Springer
15 years 6 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes
105
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CLUSTER
2010
IEEE
14 years 1 months ago
Middleware support for many-task computing
Many-task computing aims to bridge the gap between two computing paradigms, high throughput computing and high performance computing. Many-task computing denotes highperformance co...
Ioan Raicu, Ian T. Foster, Mike Wilde, Zhao Zhang,...
COLCOM
2007
IEEE
15 years 3 months ago
SYNG: A middleware for statefull groupware in mobile environments
— Computer supported collaboration systems, or groupware, are being used more and more in the real life. In the recent years, we are witnessing an increasing demand for supportin...
M. Ionescu, I. Marsic
NETGAMES
2004
ACM
15 years 2 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
WSC
1997
14 years 10 months ago
A Performance Monitoring Application for Distributed Interactive Simulations (DIS)
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
David B. Cavitt, C. Michael Overstreet, Kurt Maly