Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
Many-task computing aims to bridge the gap between two computing paradigms, high throughput computing and high performance computing. Many-task computing denotes highperformance co...
Ioan Raicu, Ian T. Foster, Mike Wilde, Zhao Zhang,...
— Computer supported collaboration systems, or groupware, are being used more and more in the real life. In the recent years, we are witnessing an increasing demand for supportin...
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...