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SIGCOMM
2009
ACM
15 years 11 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
146
Voted
MOBIWAC
2006
ACM
15 years 10 months ago
Evaluation of multi-radio extensions to AODV for wireless mesh networks
Due to their self-configuring and self-healing capabilities, as well as their low equipment and deployment cost, Wireless Mesh Networks (WMNs) based on commodity hardware present...
Asad Amir Pirzada, Marius Portmann, Jadwiga Induls...
SIGMETRICS
2004
ACM
105views Hardware» more  SIGMETRICS 2004»
15 years 10 months ago
A model of BGP routing for network engineering
The performance of IP networks depends on a wide variety of dynamic conditions. Traffic shifts, equipment failures, planned maintenance, and topology changes in other parts of th...
Nick Feamster, Jared Winick, Jennifer Rexford
144
Voted
CODES
1999
IEEE
15 years 9 months ago
Optimized rapid prototyping for real-time embedded heterogeneous multiprocessors
This paper presents an enhancement of our "Algorithm Architecture Adequation" (AAA) prototyping methodology which allows to rapidly develop and optimize the implementati...
Thierry Grandpierre, Christophe Lavarenne, Yves So...
179
Voted
HPCA
1995
IEEE
15 years 8 months ago
The Effects of STEF in Finely Parallel Multithreaded Processors
The throughput of a multiple-pipelined processor suffers due to lack of sufficient instructions to make multiple pipelines busy and due to delays associated with pipeline depende...
Yamin Li, Wanming Chu