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ICC
2007
IEEE
161views Communications» more  ICC 2007»
15 years 3 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
SENSYS
2006
ACM
15 years 3 months ago
Data compression algorithms for energy-constrained devices in delay tolerant networks
Sensor networks are fundamentally constrained by the difficulty and energy expense of delivering information from sensors to sink. Our work has focused on garnering additional si...
Christopher M. Sadler, Margaret Martonosi
INFOCOM
2005
IEEE
15 years 3 months ago
CoolStreaming/DONet: a data-driven overlay network for peer-to-peer live media streaming
— This paper presents DONet, a Data-driven Overlay Network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availabi...
Xinyan Zhang, Jiangchuan Liu, Bo Li, Tak-Shing Pet...
NOMS
2000
IEEE
176views Communications» more  NOMS 2000»
15 years 1 months ago
Design and analysis of a proactive application management system (PAMS)
Management of large-scale Network-Centric Systems (NCS) and their applications is an extremely complex and challenging task due to factors such as centralized management architect...
Salim Hariri, Yoonhee Kim
SIGGRAPH
1997
ACM
15 years 1 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin