Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Caches are designed to provide the best tradeoff between access speed and capacity for a set of target applications. Unfortunately, different applications, and even different phas...
This paper presents a locality-based dissemination graph algorithm for scalable reliable broadcast. Our algorithm scales in terms of both network and memory usage. Processes only h...
M. Brahami, Patrick Th. Eugster, Rachid Guerraoui,...
Consider a multithreaded parallel application running inside a multicore virtual machine context that is itself hosted on a multi-socket multicore physical machine. How should the...
Network impairments such as delay and packet losses have severe impact on the presentation quality of many predictive video sources. Prior researches (e.g., [1]-[3][5]-[9][11]-[13...