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WD
2010
14 years 9 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
MOBISYS
2009
ACM
16 years 12 days ago
Predictive methods for improved vehicular WiFi access
With the proliferation of WiFi technology, many WiFi networks are accessible from vehicles on the road making vehicular WiFi access realistic. However, several challenges exist: l...
Pralhad Deshpande, Anand Kashyap, Chul Sung, Samir...
LOCA
2007
Springer
15 years 6 months ago
Localizing Tags Using Mobile Infrastructure
This paper presents algorithms, simulations, and empirical results of a system that finds relative tag positions in 3D space using a new approach called “mobile infrastructure....
Ying Zhang, Kurt Partridge, Jim Reich
PERCOM
2010
ACM
15 years 3 months ago
Opportunistic web access via WLAN hotspots
—Mobile phones are becoming commonplace for consuming Internet content and services. However, availability, affordability, and quality of the supposedly ubiquitous cellular netwo...
Mikko Juhani Pitkänen, Teemu Kärkkä...
NETGAMES
2006
ACM
15 years 5 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...