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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 5 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
CHI
2011
ACM
14 years 3 months ago
Enhancing credibility judgment of web search results
In this paper, we propose a system for helping users to judge the credibility of Web search results and to search for credible Web pages. Conventional Web search engines present o...
Yusuke Yamamoto, Katsumi Tanaka
ICML
2004
IEEE
16 years 19 days ago
Adaptive cognitive orthotics: combining reinforcement learning and constraint-based temporal reasoning
Reminder systems support people with impaired prospective memory and/or executive function, by providing them with reminders of their functional daily activities. We integrate tem...
Matthew R. Rudary, Satinder P. Singh, Martha E. Po...
CHI
2004
ACM
16 years 6 days ago
MouthType: text entry by hand and mouth
In this paper we describe a novel text entry method which uses coordinated motor action of hand and mouth. A vision based algorithm is used to gauge shape parameters of the cavity...
Michael J. Lyons, Chi-Ho Chan, Nobuji Tetsutani
INFOCOM
2005
IEEE
15 years 5 months ago
Fairness and optimal stochastic control for heterogeneous networks
— We consider optimal control for general networks with both wireless and wireline components and time varying channels. A dynamic strategy is developed to support all traffic w...
Michael J. Neely, Eytan Modiano, Chih-Ping Li