Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
Any span n sequences can be regarded as filtering sequences. From this observation, new randomness criteria for span n sequences are proposed. It is proved that the feedback funct...
Multi-representation reasoning processes often show a variety of reasoning paths that can be followed. To analyse such reasoning processes with special attention for differences b...
— We present a new motion planning framework that explicitly considers uncertainty in robot motion to maximize the probability of avoiding collisions and successfully reaching a ...
This paper extends the framework of dynamic influence diagrams (DIDs) to the multi-agent setting. DIDs are computational representations of the Partially Observable Markov Decisio...