Sciweavers

674 search results - page 106 / 135
» Preferences in Game Logics
Sort
View
DATE
2002
IEEE
83views Hardware» more  DATE 2002»
15 years 2 months ago
Reconfigurable SoC - What Will it Look Like?
The argument against ASIC SoCs is that they have always taken too long and cost too much to design. As new process technologies come on line, the issue of inflexible, unyielding d...
J. Bryan Lewis, Ivo Bolsens, Rudy Lauwereins, Chri...
APAL
2010
98views more  APAL 2010»
14 years 10 months ago
Classical proof forestry
Classical proof forests are a proof formalism for first-order classical logic based on Herbrand's Theorem and backtracking games in the style of Coquand. First described by M...
Willem Heijltjes
POPL
2005
ACM
15 years 10 months ago
Enterprise privacy promises and enforcement
Several formal languages have been proposed to encode privacy policies, ranging from the Platform for Privacy Preferences (P3P), intended for communicating privacy policies to con...
Adam Barth, John C. Mitchell
DIGRA
2003
Springer
15 years 3 months ago
Ka as shomin-geki: Problematizing videogame studies
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
William Huber
CONTEXT
2001
Springer
15 years 2 months ago
Local Holism
Abstract. This paper is devoted to discuss a general tendency in contextualism which is known as "radical contextualism". In the first part I state the well known paradox...
Carlo Penco