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» Preferences in Game Logics
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CSL
2005
Springer
15 years 3 months ago
L-Nets, Strategies and Proof-Nets
We consider the setting of L-nets, recently introduced by Faggian and Maurel as a game model of concurrent interaction and based on Girard’s Ludics. We show how L-nets satisfying...
Pierre-Louis Curien, Claudia Faggian
FSTTCS
2009
Springer
15 years 1 months ago
Synthesis of Finite-state and Definable Winning Strategies
ABSTRACT. Church's Problem asks for the construction of a procedure which, given a logical specification on sequence pairs, realizes for any input sequence I an output sequen...
Alexander Rabinovich
CSL
2007
Springer
15 years 4 months ago
The Power of Counting Logics on Restricted Classes of Finite Structures
Abstract. Although Cai, F¨urer and Immerman have shown that fixedpoint logic with counting (IFP + C) does not express all polynomialtime properties of finite structures, there h...
Anuj Dawar, David Richerby
WSC
2007
15 years 4 days ago
Supporting parametrization of business games for multiple educational settings
The parametrization of business games benefits from the usage of a multi-tier architecture and software services. This paper shows that the multi-tier concept supports parametriz...
Stijn-Pieter A. van Houten, Alexander Verbraeck
TCIAIG
2010
14 years 4 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang