Presence has become a key concept in characterizing and evaluating Virtual Environments. Our contribution is to show that current measures of Presence, as a metric of users' ...
Abstract. One of the key challenges faced when developing contextaware pervasive systems is to capture the set of inputs that we want a system to adapt to. Arbitrarily specifying r...
Adrian K. Clear, Ross Shannon, Thomas Holland, Aar...
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to...
Steve Benford, John Bowers, Lennart E. Fahlé...
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...