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» Presence in Immersive Virtual Environments
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UIST
1993
ACM
15 years 5 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
115
Voted
GRAPHITE
2005
ACM
15 years 7 months ago
A VR platform for field-scale phenomena: an application to fire spread experiments
Digital computers are powerful tools for studying natural phenomena at large-scales. Nevertheless, custom-made methods have to be developed to digitalize, simulate and finally vis...
Alexandre Muzy, Nicolas Fauvet, Patrick Bourdot, F...
116
Voted
JVM
2004
127views Education» more  JVM 2004»
15 years 3 months ago
Towards Scalable Multiprocessor Virtual Machines
A multiprocessor virtual machine benefits its guest operating system in supporting scalable job throughput and request latency--useful properties in server consolidation where ser...
Volkmar Uhlig, Joshua LeVasseur, Espen Skoglund, U...
142
Voted
VRST
2010
ACM
14 years 11 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
125
Voted
PRESENCE
1998
123views more  PRESENCE 1998»
15 years 1 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...