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IV
2006
IEEE
97views Visualization» more  IV 2006»
15 years 4 months ago
Some Real Experiences in Developing Virtual Environments
– The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particula...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Ant...
KBSE
2006
IEEE
15 years 4 months ago
Identifying Refactorings from Source-Code Changes
Software has been and is still mostly refactored without tool support. Moreover, as we found in our case studies, programmers tend not to document these changes as refactorings, o...
Peter Weißgerber, Stephan Diehl
CEC
2005
IEEE
15 years 3 months ago
FPGA segmented channel routing using genetic algorithms
A genetic algorithm approach for segmented channel routing in field programmable gate arrays (FPGA's) is presented in this paper. The FPGA segmented channel routing problem (F...
Lipo Wang, Lei Zhou, Wen Liu
ICAC
2005
IEEE
15 years 3 months ago
Self-Configuring and Optimizing Mobile Ad Hoc Networks
We present the design and implementation of a working system that enables self-configuration and self-optimization in mobile ad hoc networks (MANETs) by exploiting context awarene...
Apostolos Malatras, George Pavlou, Stylianos Gouve...
ESOP
2004
Springer
15 years 3 months ago
A Dependently Typed Ambient Calculus
The Ambient calculus is a successful model of distributed, mobile computation, and has been the vehicle of new ideas for resource access control. Mobility types have been used to e...
Cédric Lhoussaine, Vladimiro Sassone