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GAMEON
2007
15 years 4 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
149
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IFIP12
2007
15 years 4 months ago
Hardware Natural Language Interface
In this paper an efficient architecture for natural language processing is presented, implemented in hardware using FPGAs (Field Programmable Gate Arrays). The system can receive s...
Christos Pavlatos, Alexandros C. Dimopoulos, Georg...
102
Voted
MKWI
2008
123views Business» more  MKWI 2008»
15 years 4 months ago
Self-describing Agents
: Multi-Agent systems follow a highly abstract programming paradigm. of this abstraction level, behaviours of the participants are not always clearly reproducible for humans. In th...
Günther Görz, Bernd Ludwig, Peter Rei&sz...
INTERACT
2007
15 years 4 months ago
The Use of Information Visualization to Support Software Configuration Management
This paper addresses the visualization of the collaboration history in the development of software items using a simple interactive representation called Revision Tree. The visuali...
Roberto Therón, Antonio González Tor...
131
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AVI
2004
15 years 4 months ago
MVT: a system for visual testing of software
Software development is prone to time-consuming and expensive errors. Finding and correcting errors in a program (debugging) is usually done by executing the program with differen...
Jan Lönnberg, Ari Korhonen, Lauri Malmi