In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
We present an efficient implementation of motion estimation (ME) for H.264/AVC using programmable graphics hardware. The cost function for ME in H.264/AVC depends on the motion v...
Chi-Wang Ho, Oscar C. Au, S.-H. Gary Chan, Shu-Kei...
Programmers must attain knowledge about a system before they can perform specific software maintenance tasks on it. Traditionally, computer scientists have described the activity ...
Segmentation of structures from measured volume data, such as anatomy in medical imaging, is a challenging data-dependent task. In this paper, we present a segmentation method tha...
In recent years, a significant amount of research work has addressed the use of code mobility in network management. In this paper, we introduce first three aspects of code mobilit...