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PG
2003
IEEE
15 years 9 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
PPOPP
2003
ACM
15 years 9 months ago
Exploiting high-level coherence information to optimize distributed shared state
InterWeave is a distributed middleware system that supports the sharing of strongly typed, pointer-rich data structures across a wide variety of hardware architectures, operating ...
DeQing Chen, Chunqiang Tang, Brandon Sanders, Sand...
SI3D
2003
ACM
15 years 9 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
FPGA
2003
ACM
161views FPGA» more  FPGA 2003»
15 years 9 months ago
Implementation of BEE: a real-time large-scale hardware emulation engine
This paper describes the hardware implementation of a real-time, large-scale, multi-chip FPGA (Field Programmable Gate Array) based emulation engine with a capacity of 10 million ...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, R...
FPL
2003
Springer
119views Hardware» more  FPL 2003»
15 years 9 months ago
Hardware Implementations of Real-Time Reconfigurable WSAT Variants
Local search methods such as WSAT have proven to be successful for solving SAT problems. In this paper, we propose two host-FPGA (Field Programmable Gate Array) co-implementations,...
Roland H. C. Yap, Stella Z. Q. Wang, Martin Henz