In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
InterWeave is a distributed middleware system that supports the sharing of strongly typed, pointer-rich data structures across a wide variety of hardware architectures, operating ...
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
This paper describes the hardware implementation of a real-time, large-scale, multi-chip FPGA (Field Programmable Gate Array) based emulation engine with a capacity of 10 million ...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, R...
Local search methods such as WSAT have proven to be successful for solving SAT problems. In this paper, we propose two host-FPGA (Field Programmable Gate Array) co-implementations,...