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JMM2
2007
118views more  JMM2 2007»
15 years 4 months ago
FPGA-based Real-time Optical Flow Algorithm Design and Implementation
—Optical flow algorithms are difficult to apply to robotic vision applications in practice because of their extremely high computational and frame rate requirements. In most case...
Zhaoyi Wei, Dah-Jye Lee, Brent E. Nelson
TVLSI
2008
111views more  TVLSI 2008»
15 years 4 months ago
GlitchLess: Dynamic Power Minimization in FPGAs Through Edge Alignment and Glitch Filtering
This paper describes Glitchless, a circuit-level technique for reducing power in FPGAs by eliminating unnecessary logic transitions called glitches. This is done by adding program...
Julien Lamoureux, Guy G. Lemieux, Steven J. E. Wil...
AI
2002
Springer
15 years 4 months ago
Programming backgammon using self-teaching neural nets
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results. Starting from random initial play, TD...
Gerald Tesauro
ALGORITHMICA
2000
106views more  ALGORITHMICA 2000»
15 years 4 months ago
Algorithms for Sensorless Manipulation Using a Vibrating Surface
We describe a programmable apparatus that uses a vibrating surface for sensorless, nonprehensile manipulation, where parts are systematically positioned and oriented without sensor...
Karl-Friedrich Böhringer, Vivek Bhatt, Bruce ...
126
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MICRO
2000
IEEE
72views Hardware» more  MICRO 2000»
15 years 4 months ago
PipeRench implementation of the instruction path coprocessor
This paper demonstrates how an Instruction Path Coprocessor (I-COP) can be efficiently implemented using the PipeRench reconfigurable architecture. An I-COP is a programmable on-c...
Yuan C. Chou, Pazhani Pillai, Herman Schmit, John ...