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ACMACE
2005
ACM
15 years 1 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
42
Voted
CHI
2009
ACM
15 years 11 months ago
Body-based interaction for desktop games
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
Mara G. Silva, Doug A. Bowman
81
Voted
NIME
2004
Springer
108views Music» more  NIME 2004»
15 years 4 months ago
"On-the-fly Programming: Using Code as an Expressive Musical Instrument"
On-the-fly programming is a style of programming in which the programmer/performer/composer augments and modifies the program while it is running, without stopping or restarting, ...
Ge Wang, Perry R. Cook
HAPTICS
2009
IEEE
15 years 5 months ago
System improvements in Mobile Haptic Interface
A Mobile Haptic Interface (MHI), a force-feedback haptic interface with a mobile base, allows to render very large virtual objects in a safe and portable manner. In this paper, we...
In Lee, Inwook Hwang, Kyung-Lyoung Han, Oh Kyu Cho...
ESAW
2007
Springer
15 years 5 months ago
Arguing about Reputation: The LRep Language
In the field of multiagent systems (MAS), the computational models of trust and reputation have attracted increasing interest since electronic and open environments became a reali...
Isaac Pinyol, Jordi Sabater-Mir