Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Persons may perform an activity in many different styles, or noise may cause an identical activity to have different temporal structures. We present a robust methodology for recog...
We present algorithms for recognizing human motion in monocular video sequences, based on discriminative Conditional Random Field (CRF) and Maximum Entropy Markov Models (MEMM). E...
Cristian Sminchisescu, Atul Kanaujia, Dimitris N. ...
We provide computer-animated characters with haptic interaction, allowing human users to interfere with cognitive characters. Our work presents an interface between control and an...