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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
15 years 4 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
HICSS
2002
IEEE
151views Biometrics» more  HICSS 2002»
15 years 2 months ago
The Study of Information System Development (ISD) Process from the Perspectives of Power Development Stage and Organizational Po
This paper is to study the information system development (ISD) by looking into fifty-six cases from the perspectives of power development stage and organizational politics. We in...
Ling-hsing Chang, Tung-Ching Lin, Sheng Wu
CHI
2011
ACM
14 years 1 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
AAAI
2010
14 years 11 months ago
Collusion Detection in Online Bridge
Collusion is a major unsolved security problem in online bridge: by illicitly exchanging card information over the telephone, instant messenger or the like, cheaters can gain huge...
Jeff Yan
COLT
2010
Springer
14 years 7 months ago
Convex Games in Banach Spaces
We study the regret of an online learner playing a multi-round game in a Banach space B against an adversary that plays a convex function at each round. We characterize the minima...
Karthik Sridharan, Ambuj Tewari