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NOSSDAV
2005
Springer
15 years 3 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
DIGRA
2003
Springer
15 years 3 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
AIED
2009
Springer
15 years 4 months ago
Will Google destroy western democracy? Bias in policy problem solving
: Democracy requires students to choose policy positions based on evidence, yet confirmation bias prevents them from doing so. As a preliminary step in building a policy reasoning ...
Matthew W. Easterday, Vincent Aleven, Richard Sche...
CIG
2005
IEEE
15 years 3 months ago
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents
This paper follows on from our previous work focused on formulating an efficient generic measure of user’s satisfaction (‘interest’) when playing predator/prey games. Viewin...
Georgios N. Yannakakis, John Hallam
ICECCS
2007
IEEE
95views Hardware» more  ICECCS 2007»
15 years 4 months ago
A Novel Approach to the Detection of Cheating in Multiplayer Online Games
— Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commerci...
Peter Laurens, Richard F. Paige, Phillip J. Brooke...