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ACMACE
2005
ACM
15 years 5 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
KCAP
2005
ACM
15 years 5 months ago
Meta-level patterns for interactive knowledge capture
Current knowledge acquisition tools have limited understanding of how users enter knowledge and how acquired knowledge is used, and provide limited assistance in organizing variou...
Jihie Kim
NETGAMES
2005
ACM
15 years 5 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
SIGECOM
2005
ACM
130views ECommerce» more  SIGECOM 2005»
15 years 5 months ago
Graceful service degradation (or, how to know your payment is late)
When distributing digital content over a broadcast channel it’s often necessary to revoke users whose access privileges have expired, thus preventing them from recovering the co...
Alexandr Andoni, Jessica Staddon
CCS
2005
ACM
15 years 5 months ago
Control-flow integrity
Current software attacks often build on exploits that subvert machine-code execution. The enforcement of a basic safety property, Control-Flow Integrity (CFI), can prevent such at...
Martín Abadi, Mihai Budiu, Úlfar Erl...