Sciweavers

222 search results - page 6 / 45
» Principles of Mobile Maude
Sort
View
ACMIDC
2009
15 years 1 months ago
"Playing with" museum exhibits: designing educational games mediated by mobile technology
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
Nikoleta Yiannoutsou, Ioanna Papadimitriou, Vassil...
BCSHCI
2008
14 years 11 months ago
Distributed cognition and mobile healthcare work
In this paper, we look at the application of the DiCoT methodology [4] to the analysis of a mobile healthcare setting. While the methodology includes a set of principles and theme...
Joseph McKnight, Gavin Doherty
INFOCOM
2007
IEEE
15 years 3 months ago
Ad-hoc Localization in Urban District
Abstract— In this paper, we present a range-free ad-hoc localization algorithm called UPL (Urban Pedestrians Localization), for positioning mobile nodes in urban district. The de...
Akira Uchiyama, Sae Fujii, Kumiko Maeda, Takaaki U...
ICRA
2000
IEEE
94views Robotics» more  ICRA 2000»
15 years 1 months ago
Extremal Trajectories for Bounded Velocity Differential Drive Robots
This paper applies Pontryagin’s Maximum Principle to the time optimal control of differential drive mobile robots with velocity bounds. The Maximum Principle gives necessary con...
Devin J. Balkcom, Matthew T. Mason
ACMACE
2008
ACM
14 years 11 months ago
Training social learning skills by collaborative mobile gaming in museums
The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum ...
Jolien Schroyen, Kris Gabriëls, Kris Luyten, ...