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» Principles of Software Evolution
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138
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INFSOF
2007
185views more  INFSOF 2007»
15 years 2 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
EXPERT
2000
89views more  EXPERT 2000»
15 years 2 months ago
A Laboratory Course in Behavior-Based Robotics
The Behavior-Based Robotics course at Northwestern University is a project-oriented course that gives undergraduate and graduate students exposure to programming research-grade ro...
Ian Horswill
126
Voted
SIGMOD
2002
ACM
114views Database» more  SIGMOD 2002»
15 years 2 months ago
An Active Functionality Service for E-Business Applications
Service based architectures are a powerful approach to meet the fast evolution of business rules and the corresponding software. An active functionality service that detects event...
Mariano Cilia, Alejandro P. Buchmann
JOT
2010
125views more  JOT 2010»
15 years 29 days ago
Enhancing NetBeans with Transparent Fault Tolerance Using Meta-Level Architecture
In component-based systems, fault-tolerance concerns are typically handled by manually programmed fault containers. The purpose of fault containers is to prevent error propagation...
Martin Rytter, Bo Nørregaard Jørgens...
COMSIS
2010
14 years 12 months ago
Generative 3D images in a visual evolutionary computing system
This paper presents a novel computer-aided design system which uses a computational approach to producing 3D images for stimulating creativity of designers. It introduces the genet...
Hong Liu