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NETGAMES
2005
ACM
15 years 7 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
HICSS
2006
IEEE
165views Biometrics» more  HICSS 2006»
15 years 8 months ago
The Data Warehouse in a Distributed Utility Environment
Utility provisioning, Grid resource management, instant copy kiosks, and network transfers provide an exciting new paradigm for data warehouse functions. Grid technologies are fas...
Charles A. Milligan
WSC
2007
15 years 4 months ago
A comparison of scheduling approaches for a make-to-order electronics manufacturer
In this paper, we compare two scheduling procedures designed to minimize setup costs for a make-to-order electronics manufacturing. While setup costs are important, quick response...
Susan K. Heath, Douglas J. Morrice
ICFEM
2009
Springer
15 years 8 months ago
Role-Based Symmetry Reduction of Fault-Tolerant Distributed Protocols with Language Support
Fault-tolerant (FT) distributed protocols (such as group membership, consensus, etc.) represent fundamental building blocks for many practical systems, e.g., the Google File System...
Péter Bokor, Marco Serafini, Neeraj Suri, H...
QEST
2009
IEEE
15 years 8 months ago
On the Impact of Modelling Choices for Distributed Information Spread
—We consider a distributed shuffling algorithm for sharing data in a distributed network. Nodes executing the algorithm periodically contact each other and exchange data. The be...
Rena Bakhshi, Ansgar Fehnker