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105
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IISWC
2006
IEEE
15 years 10 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
LCN
2006
IEEE
15 years 10 months ago
Cross-Level Sensor Network Simulation with COOJA
Simulators for wireless sensor networks are a valuable tool for system development. However, current simulators can only simulate a single level of a system at once. This makes sy...
Fredrik Österlind, Adam Dunkels, Joakim Eriks...
SIBGRAPI
2006
IEEE
15 years 10 months ago
Curvature-driven Modeling and Rendering of Point-Based Surfaces
In this work we address the problem of computing pointbased surface approximations from point clouds. Our approach is based on recently presented methods that define the approxim...
Joao Paulo Gois, Eduardo Tejada, Tiago Etiene, Lui...
VTC
2006
IEEE
105views Communications» more  VTC 2006»
15 years 10 months ago
Adaptive-Mode Peak-to-Average Power Ratio Reduction Algorithm for OFDM-Based Cognitive Radio
— In this paper, we present a novel low complexity algorithm for reducing the peak-to-average power ratio (PAPR) occurring in OFDM-based cognitive radios. Although several PAPR r...
Rakesh Rajbanshi, Alexander M. Wyglinski, Gary J. ...
111
Voted
DATE
2005
IEEE
117views Hardware» more  DATE 2005»
15 years 9 months ago
A Fast Concurrent Power-Thermal Model for Sub-100nm Digital ICs
As technology scales down, the static power is expected to become a significant fraction of the total power. The exponential dependence of static power with the operating temperat...
José Luis Rosselló, Vicens Canals, S...