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CSCW
2008
ACM
15 years 2 months ago
Situated practices of looking: visual practice in an online world
Graphical virtual worlds are increasingly significant sites of collaborative interaction. Many argue that the simulation of the everyday environment makes them particularly effect...
Lilly Irani, Gillian R. Hayes, Paul Dourish
103
Voted
CHI
2008
ACM
16 years 27 days ago
Information spaces - building meeting rooms in virtual environments
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Drew Harry, Judith S. Donath
HICSS
2002
IEEE
87views Biometrics» more  HICSS 2002»
15 years 5 months ago
Challenges to Collaborative Tool Adoption in a Manufacturing Engineering Setting: A Case Study
This study examined a collaborative tool intervention within a geographically-distributed, engineering-design team in a large manufacturing company. Baseline data collection to de...
Elizabeth E. Wierba, Thomas A. Finholt, Michelle P...
ISI
2006
Springer
15 years 14 days ago
The Hats Simulator and Colab: An Integrated Information Fusion Challenge Problem and Collaborative Analysis Environment
We present an overview of our work in information fusion for intelligence analysis. This work includes the Hats Simulator and the COLAB system. The Hats Simulator is a parameterize...
Clayton T. Morrison, Paul R. Cohen
125
Voted
C5
2004
IEEE
15 years 4 months ago
Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environm
Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into t...
Julian Lombardi, Mark P. McCahill