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SIGGRAPH
2000
ACM
15 years 11 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
194
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IWCC
1999
IEEE
15 years 11 months ago
Optimizing User-Level Communication Patterns on the Fujitsu AP3000
In this paper, we present techniques and algorithms to improve the performance of various communication patterns on message-passing platforms where, for reasons of safety, user-le...
Jeremy E. Dawson, Peter E. Strazdins
ICPPW
2009
IEEE
15 years 5 months ago
A Scalable Parallel Approach for Peptide Identification from Large-Scale Mass Spectrometry Data
Identifying peptides, which are short polymeric chains of amino acid residues in a protein sequence, is of fundamental importance in systems biology research. The most popular appr...
Gaurav Ramesh Kulkarni, Ananth Kalyanaraman, Willi...
COMSWARE
2006
IEEE
16 years 1 months ago
Resource management in heterogenous wireless networks with overlapping coverage
— Development in new radio technologies and increase in user demands are driving the deployment of a wide array of wireless networks, ranging from 802.11 networks in the local ar...
Bin Bin Chen, Mun Choon Chan
CISIS
2010
IEEE
16 years 2 months ago
CANDEL: Product Line Based Dynamic Context Management for Pervasive Applications
— In pervasive environment, it is essential for computing applications to be context-aware. However, one of the major challenges is the establishment of a generic and dynamic con...
Zakwan Jaroucheh, Xiaodong Liu, Sally Smith