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SIGCOMM
2009
ACM
15 years 8 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
120
Voted
SIGCOMM
2009
ACM
15 years 8 months ago
Accountability in hosted virtual networks
Virtualization enables multiple networks, each customized for a particular purpose, to run concurrently over a shared substrate. One such model for managing these virtual networks...
Eric Keller, Ruby B. Lee, Jennifer Rexford
SIGCOMM
2009
ACM
15 years 8 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
SIGCOMM
2009
ACM
15 years 8 months ago
VUPoints: collaborative sensing and video recording through mobile phones
Mobile phones are becoming a convergent platform for sensing, computation, and communication. This paper envisions VUPoints, a collaborative sensing and video-recording system tha...
Xuan Bao, Romit Roy Choudhury
102
Voted
SIGMETRICS
2009
ACM
122views Hardware» more  SIGMETRICS 2009»
15 years 8 months ago
Botnet spam campaigns can be long lasting: evidence, implications, and analysis
Accurately identifying spam campaigns launched by a large number of bots in a botnet allows for accurate spam campaign signature generation and hence is critical to defeating spam...
Abhinav Pathak, Feng Qian, Y. Charlie Hu, Zhuoqing...
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