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ACMACE
2005
ACM
15 years 7 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
MSWIM
2003
ACM
15 years 7 months ago
Adaptive range control using directional antennas in mobile ad hoc networks
This paper presents ARC (Adaptive Range Control), a communication range control mechanism using directional antennas to be implemented across multiple layers. ARC uses directional...
Mineo Takai, Junlan Zhou, Rajive Bagrodia
115
Voted
AISS
2010
107views more  AISS 2010»
14 years 11 months ago
A Practical Method of Reducing the Gaps in e-Government Interoperability Implementation: Case of Patient Referral Information Ex
In recent years, e-government interoperability frameworks (e-GIFs) and enterprise architectures (EAs) have been extensively developed as mechanism tools for achieving the interope...
Apitep Saekow, Choompol Boonmee
147
Voted
MOBISYS
2009
ACM
16 years 2 months ago
R2D2: regulating beam shape and rate as directionality meets diversity
We design, implement, and evaluate a vehicular communication system that improves uplink connectivity through multi-lobe beam pattern switching on a smart antenna. Directionality ...
Kishore Ramachandran, Ravi Kokku, Karthikeyan Sund...
INFOCOM
2009
IEEE
15 years 8 months ago
FiConn: Using Backup Port for Server Interconnection in Data Centers
Abstract— The goal of data center networking is to interconnect a large number of server machines with low equipment cost, high and balanced network capacity, and robustness to l...
Dan Li, Chuanxiong Guo, Haitao Wu, Kun Tan, Songwu...