The thinking process for playing chess by computer is significantly different from that used by humans. Although computer hardware and software have evolved considerably, computer...
One of the hardest problems in reasoning about a physical system is finding an approximate model that is mathematically tractable and yet captures the essence of the problem. Appr...
or untagged treebanks. ' When trained on an untagged This paper presents a method for constructing deterministic Prolog parsers from corpora of parsed sentences. Our approach ...
Many multiagent domains where cooperation among agents is crucial to achieving a common goal can be modeled as coalitional games. However, in many of these domains, agents are une...
Yoram Bachrach, Evangelos Markakis, Ariel D. Proca...
A dynamic model of a multiagent system defines a probability distribution over possible system behaviors over time. Alternative representations for such models present tradeoffs i...
Quang Duong, Michael P. Wellman, Satinder P. Singh...